Learn about Mental Ray, the render engine of choice for many 3ds Max users. In this course, the trainer covers the basic and intermediate features of this production-proven renderer. The mental ray workflow, Arch & Design materials, lighting tools such as the daylight system and exposure controls, global illumination, and the Unified mode sampling options are all examined. Finally if the class time allows, the trainer covers the creation of render effects such as caustics, depth of field, and motion blur.
This course gives you a fundamental understanding of the tools you are using and also puts you into real-life situations in which you would be required to produce renderings of real-life projects. The trainer’s approach is to go over tasks that an architectural visualization artist would typically find him/herself in. This course is designed for intermediate users or amateur users who are familiar with the 3DS MAX interface. So it is assumed that you already know how to create architectural models, and thus the trainer will not cover modeling with 3DS MAX in this course.
Topic 1: Getting Started with Mental Ray in 3DS MAX
Topic 2: Rendering with Mental Ray inside 3DS MAX
Topic 3: Lighting in Mental Ray
Topic 4: Mental Ray Materials
Topic 5: Shaders in Mental Ray