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Mental Ray Course

1800.00 AED

Course Rating
5/5

Course Overview

Learn about Mental Ray, the render engine of choice for many 3ds Max users. In this course, the trainer covers the basic and intermediate features of this production-proven renderer. The mental ray workflow, Arch & Design materials, lighting tools such as the daylight system and exposure controls, global illumination, and the Unified mode sampling options are all examined. Finally if the class time allows, the trainer covers the creation of render effects such as caustics, depth of field, and motion blur.
This course gives you a fundamental understanding of the tools you are using and also puts you into real-life situations in which you would be required to produce renderings of real-life projects. The trainer’s approach is to go over tasks that an architectural visualization artist would typically find him/herself in. This course is designed for intermediate users or amateur users who are familiar with the 3DS MAX interface. So it is assumed that you already know how to create architectural models, and thus the trainer will not cover modeling with 3DS MAX in this course.

Course Benifits

Topic 1: Getting Started with Mental Ray in 3DS MAX

  • Important information before we get started
  • Software driver
  • Units
  • An Introduction to the Key Concepts
  • Shaders
  • Global Illumination
  • Final Gather
  • Photons
  • Ambient Occlusion

Topic 2: Rendering with Mental Ray inside 3DS MAX

  • Changing the renderer in 3DS MAX
  • Indirect Illumination in Mental Ray
  • Final Gather
  • Caustics
  • Global Illumination
  • Global Illumination + Final Gather
  • Hidden Lines Contour Rendering
  • Camera Shaders
  • Displacement

Topic 3: Lighting in Mental Ray

  • Introduction to Lighting in 3DS MAX and Mental Ray
  • Standard Lights
  • Photometric Lights
  • Mental Ray‒Specific Light Rollouts and Shaders
  • Indirect Illumination Rollout
  • Light Shader Rollout
  • mr Sky Portal
  • mr Sun Parameters
  • mr Sky Parameters

Topic 4: Mental Ray Materials

  • Introduction to Materials in Mental Ray
  • ProMaterials and Arch & Design Materials
  • ProMaterials Ceramic
  • ProMaterials Concrete
  • ProMaterials Glazing
  • ProMaterials Hardwood
  • ProMaterials Masonry
  • ProMaterials Metal
  • ProMaterials Metalic Paint
  • ProMaterials Mirror
  • ProMaterials Plastic/Vinyl
  • ProMaterials Solid Glass
  • ProMaterials Stone
  • ProMaterials Wall Paint
  • ProMaterials Water
  • ProMaterials Generic

Topic 5: Shaders in Mental Ray

  • Material‒Related Shaders
  • DGSM Material Shader
  • Metal Shader
  • Car Paint Shader
  • SSS Physical Shader
  • Glass Shader
  • Landscape Shader
  • Translucency Shader
  • Bump Shader
  • Environment Shader
  • Photon Basic Shader
  • Water-Related Shaders
  • Water Surface Shader
  • Submerge Shader
  • Wet‒Dry Mixer Shader
  • Ocean Shader

Course Learning Outcome

  • Setting mental ray as the render engine
  • Working with ActiveShade mode
  • Creating a daylight system
  • Controlling the mental ray sun and sky
  • Using Final Gather and photons, both individually and together
  • Working with diffuse, reflective, translucent, and other materials
  • Controlling render quality with image sampling
  • Working with displacement mapping
  • Using proxies

Course Prerequisites

To ensure your success, you must have a basic understanding of your computer’s operating system. For example, you should know how to launch an application, create and save files, and copy files from CDs and other media. Knowledge of Photoshop is an added advantage.